Mods

Mods are content packs: folders of JSON files that add or change cities, plots, rooms, tenants, elevators, scenarios and more. They contain data only, never code, so a mod cannot harm your computer.

Installing

  1. Open Mods… from the main menu or the File menu.
  2. Press Open Folder (Mac) to open the mods folder, and put each mod's folder there. Or press Install Examples to add the example mod, Kestrel Bay.
  3. Press Rescan, turn the mods you want On, and put them in order with the arrows: later mods win.
  4. Press Apply. The game reloads its content and starts a new game, so save first.

What a mod can do

A mod with a mistake is skipped and the manager says why ("Not loaded: …"); the other mods and the base game still load.

Saves and mods

A save remembers which mods it was made with. Loading it without one of them is refused and names the missing mod. If a mod changed since the save, the game tells you but loads it.

The example mod adds the city of Kestrel Bay with a plot for sale, a Loft Apartment, a creative household that rents lofts and the scenario Kestrel Lofts.

Making your own mods is described in the game's modding guide (Documentation/MODDING.md).